Here is a post about doing it: Editing .htaccess with Php - Dev Shed
Wednesday, March 11, 2009
Editing .htaccess with PHP
Although this isn't necessarily recommended, sometimes it is needed. Basically, we'd use PHP to edit our htaccess document to set permissions or redirects or whatever else.
Wednesday, March 4, 2009
Flash - Old School Actionscript Tweening
ON the MovieClip itself
/* */
onClipEvent(load) {
mytime = _parent.timeSlower;
mybounce = _parent.bounceSlower;
}
onClipEvent (load) {
physics = [mybounce,mytime];
start_x = this._x;
start_y = this._y;
start_w = this._width;
start_h = this._height;
start_xscale = this._xscale;
start_yscale = this._yscale;
start_a = this._alpha;
xspeed = 0;
yspeed = 0;
aspeed = 0;
wspeed = 0;
hspeed = 0;
xscalespeed = 0;
//this._width = (this._width*1.2);
//this._height = (this._height*1.2);
//this._width = this._width/2;
}
onClipEvent (enterFrame) {
xscalespeed = ((start_xscalespeed-this._xscale)*physics[0])+(xscalespeed*physics[1]);
this._xscale += xscalespeed;
yscalespeed = ((start_yscalespeed-this._yscale)*physics[0])+(yscalespeed*physics[1]);
this._yscale += yscalespeed;
wspeed = ((start_w-this._width)*physics[0])+(wspeed*physics[1]);
this._width += wspeed;
hspeed = ((start_h-this._height)*physics[0])+(hspeed*physics[1]);
this._height += hspeed;
xspeed = ((start_x-this._x)*physics[0])+(xspeed*physics[1]);
this._x += xspeed;
yspeed = ((start_y-this._y)*physics[0])+(yspeed*physics[1]);
this._y += yspeed;
aspeed = ((start_a-this._alpha)*physics[0])+(aspeed*physics[1]);
this._alpha += aspeed;
}
/**/
Still need to establish the "time" and "bounce" variables for consistency across the board.
/* */
onClipEvent(load) {
mytime = _parent.timeSlower;
mybounce = _parent.bounceSlower;
}
onClipEvent (load) {
physics = [mybounce,mytime];
start_x = this._x;
start_y = this._y;
start_w = this._width;
start_h = this._height;
start_xscale = this._xscale;
start_yscale = this._yscale;
start_a = this._alpha;
xspeed = 0;
yspeed = 0;
aspeed = 0;
wspeed = 0;
hspeed = 0;
xscalespeed = 0;
//this._width = (this._width*1.2);
//this._height = (this._height*1.2);
//this._width = this._width/2;
}
onClipEvent (enterFrame) {
xscalespeed = ((start_xscalespeed-this._xscale)*physics[0])+(xscalespeed*physics[1]);
this._xscale += xscalespeed;
yscalespeed = ((start_yscalespeed-this._yscale)*physics[0])+(yscalespeed*physics[1]);
this._yscale += yscalespeed;
wspeed = ((start_w-this._width)*physics[0])+(wspeed*physics[1]);
this._width += wspeed;
hspeed = ((start_h-this._height)*physics[0])+(hspeed*physics[1]);
this._height += hspeed;
xspeed = ((start_x-this._x)*physics[0])+(xspeed*physics[1]);
this._x += xspeed;
yspeed = ((start_y-this._y)*physics[0])+(yspeed*physics[1]);
this._y += yspeed;
aspeed = ((start_a-this._alpha)*physics[0])+(aspeed*physics[1]);
this._alpha += aspeed;
}
/**/
Still need to establish the "time" and "bounce" variables for consistency across the board.
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