Make sure the "center" of the object, or where you want it to swing from, is the 0,0 (or whatever) anchor point.
ADD to rotation:
// Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0) {
t = 0;
} else {
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = 8;
freq = 2.0;
decay = 6.0;
value + (v/100)*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
Showing posts with label aftereffects. Show all posts
Showing posts with label aftereffects. Show all posts
Friday, March 3, 2017
Wednesday, September 26, 2012
After Effects Number Rolling
Alt + Shift + "=" to open the expression panel with the "text" transform effect open.
numDecimals = 0;
commas = true;
dollarSign = true;
millSuff = true;
beginCount = 10;
endCount = 110;
dur = .85;
t = time - inPoint;
s = linear (t, 0, dur, beginCount, endCount).toFixed(numDecimals);
prefix = "";
suffix = "";
if (s[0] == "-") { prefix = "-"; s = s.substr(1); }
if (dollarSign) prefix += "$";
if (millSuff) suffix += " MILLION";
if (commas) {
decimals = "";
if (numDecimals > 0){
decimals = s.substr(-(numDecimals + 1));
s = s.substr(0,s.length - (numDecimals + 1));
}
outStr = s.substr(-s.length, (s.length-1)%3 +1);
for (i = Math.floor((s.length-1)/3); i > 0; i--) {
outStr += "," + s.substr(-i*3,3);
}
prefix + outStr + decimals + suffix;
}
else
{
prefix + s + suffix;
}
Wednesday, October 19, 2011
More Wiggle
Just moves on the Y-axis
With the object selected, choose the parameter you want to effect (e.g. position, scale, anchor point, etc.)
w = wiggle(.2,100);
// Above is my variable "w" that will hold my wiggle (home many times per second, how much)
[value[0],w[1],value[2]]
// 0 = x-axis, 1 = y-axis, 2 = z-axis
// "value" says just hold the normal value
With the object selected, choose the parameter you want to effect (e.g. position, scale, anchor point, etc.)
w = wiggle(.2,100);
// Above is my variable "w" that will hold my wiggle (home many times per second, how much)
[value[0],w[1],value[2]]
// 0 = x-axis, 1 = y-axis, 2 = z-axis
// "value" says just hold the normal value
Wednesday, September 28, 2011
AfterEffects MotionScript - "random" position
Wiggle is a cool little function in AfterEffects.
Clicking on the "transform parameter" select SHIFT+ALT "=", Animation > Add Expression. Then past this:
wiggle(.2,25)
The first value is the frequency, the second is the amount/change.
Clicking on the "transform parameter" select SHIFT+ALT "=", Animation > Add Expression. Then past this:
wiggle(.2,25)
The first value is the frequency, the second is the amount/change.
AfterEffect MotionScript - Random Scale
segMin = .75; //minimum segment duration
segMax = 1.25; //maximum segment duration
minVal = 5;
maxVal = 10;
end = 0;
j = 0;
while ( time >= end){
j += 1;
seedRandom(j,true);
start = end;
end += random(segMin,segMax);
}
s = random(minVal,maxVal);
endVal = [s,s];
seedRandom(j-1,true);
dummy=random(); //this is a throw-away value
s = random(minVal,maxVal);
startVal = [s,s]
ease(time,start,end,startVal,endVal)
segMax = 1.25; //maximum segment duration
minVal = 5;
maxVal = 10;
end = 0;
j = 0;
while ( time >= end){
j += 1;
seedRandom(j,true);
start = end;
end += random(segMin,segMax);
}
s = random(minVal,maxVal);
endVal = [s,s];
seedRandom(j-1,true);
dummy=random(); //this is a throw-away value
s = random(minVal,maxVal);
startVal = [s,s]
ease(time,start,end,startVal,endVal)
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