Make sure the "center" of the object, or where you want it to swing from, is the 0,0 (or whatever) anchor point.
ADD to rotation:
// Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0) {
t = 0;
} else {
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = 8;
freq = 2.0;
decay = 6.0;
value + (v/100)*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
Friday, March 3, 2017
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